Hadean & CCP Games Case Study
Building the Future of Cloud-Based Massively Multiplayer Online Games with EVE Aether Wars
Using Aether Engine, CCP Games were able to supersede the constraints and costs of traditional development methods and develop a larger and richer experience, faster and at a significantly reduced cost.
This case study explores how CCP Games used Aether Engine to transform the number of players in the world’s most successful MMO game, achieving impressive results;
Eve Aether Wars ran 10k players at 30hz without interruption
3x cost efficiency
Prototype completed in 8 weeks by a team of 7 developers
5x bandwidth reduction