Discover worlds of unprecedented scale and fidelity
Cloud-native gaming offers immense scale, but is being held back by:
- Bloated middleware hindering scaling
- Bandwidth limiting connectivity
- Lengthy and costly DevOps cycles
The Hadean platform reimagines the underlying infrastructure, enabling:
Multiplayer worlds with record breaking player counts
High fidelity terrain, physics and entity interaction
Lower costs typically associated with DevOps teams
“Hadean’s Aether Engine is a game-changer that opens up a range of new design possibilities — not just for games like Minecraft, but for streaming platforms, developer communities, and even enterprise applications.”
Michael Weilbacher, CTO & Director of Engineering, Minecraft
Performance at Scale
Sophisticated artificial intelligence, high-fidelity and complex physics are computationally intensive and limited in their use. With dynamic, distributed scalability it’s possible to introduce complexity and realism previously considered impossible.
Hadean eliminates excessive middleware, orchestration and overengineering, allowing game developers to build, ship and scale their games quickly, effectively and at lower costs to the studio or publisher.
Unlimited Player Counts
Current engines can’t support vast numbers of players and struggle to cope with more than a hundred at any given time. Hadean’s distributed network layer invites unlimited players from across the world, enabling games to become a social platform.
Integrated with popular game engines (inc. UE4 & Unity) and 3rd party SDKs to fit into an existing workflow. Aether Engine’s plugin based architecture is very flexible supporting PhysX, EnTT and Recast/Detour amongst others.
Creating New Minecraft Experiences
We are delighted to be working with Mojang Studios on the best-selling game of all time, Minecraft, to increase player capacity and explore new gameplay possibilities.
The project will integrate Aether Engine into the Minecraft architecture to enable new scalable game modes.
MMO Gaming at Scale
Hadean and creators of EVE Online, CCP Games collaborated on a development workstream called EVE Aether Wars to transform the number of players in the world’s most successful MMO game.
The project culminated in a world record for the “most concurrent players simultaneously involved in a single multiplayer PvP videogame battle.
Powering Xsolla’s Game Carnival
Aether Engine and Muxer sat at the heart of Xsolla’s Unconventional Game Carnival, delivering a successful virtual event with a greater degree of scale and immersion.
Two engineers were able to integrate the Aether Engine into an existing project in just six weeks. Scale tests proved the conference was capable of supporting 500 connected users (players), smashing through the previous limit of 100.