Building the future of cloud-based MMOs with EVE Aether Wars Creating compelling multiplayer experiences is one of the toughest challenges game developers face today, especially at scale. The technical complexity in building and running an online multiplayer game,...
Aether Engine’s Distributed Navigation and Pathfinding AI One of our goals at Hadean is democratising games development, enabling developers to build games that existing technology simply won’t allow them to. EVE Aether Wars: Phase Two is a fantastic example of...
How Aether Engine helps developers overcome rubber-banding What rubber-banding is, why it’s a problem and how Aether Engine can fix it Those of you who are familiar with online gaming, either as a player or a developer, will also be familiar with a problem known as...
Why Middleware Makes Distributed Computing Difficult (And How We’re Simplifying It) At Hadean, we set out to simplify distributed computing because we realised that the traditional approach was ignoring the most important role developers and engineers have: Solving...
A Simple and Predictable Big Data Stack Where things stand today It has been noted that the complexity of big data frameworks like Hadoop and Spark make them less productive tools than their small data counterparts: Python, R and Excel. The degree is contested, but...