Hadean & CCP Games Case Study

Building the Future of Cloud-Based Massively Multiplayer Online Games with EVE Aether Wars

Using Aether Engine, CCP Games were able to supersede the constraints and costs of traditional development methods and develop a larger and richer experience, faster and at a significantly reduced cost. 

This case study explores how CCP Games used Aether Engine to transform the number of players in the world’s most successful MMO game, achieving impressive results; 

  • Eve Aether Wars ran 10k players at 30hz without interruption
  • 3x Cost Efficiency
  • 5x Bandwidth Reduction
  • Prototype completed in 8 weeks by a team of 7 developers
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