DEFENCE

The room where war games get real

With the skies too crowded for fighter-pilot training, virtual reality is the future
George Grylls flies a next-generation Typhoon simulator at Warton in Lancashire guided by pilot Andrew Gallery-Blythe
George Grylls flies a next-generation Typhoon simulator at Warton in Lancashire guided by pilot Andrew Gallery-Blythe
BAE SYSTEMS

In a darkened room a row of military commanders scan the flickering screens as they prepare for a war to break out in the Lake District.

High above, a Watchkeeper drone beams down thermal images from the crash site where an Apache helicopter has been shot down moments before. A man wearing goggles turns around and starts pinching the air. Only by putting on a virtual reality headset can you see he is adjusting some detail in a 3D map displayed in the centre of the room.

This is Project Odyssey, a simulation of a training exercise developed by BAE Systems in partnership with seven smaller companies. At a time when the need for wargaming exercises has never been more acute, the companies argue that