Building the future of cloud-based MMOs with EVE Aether Wars Creating compelling multiplayer experiences is one of the toughest challenges game developers face today, especially at scale. The technical complexity in building and running an online multiplayer game,...
Net Relevancy and Compression: How to Push Gbps of Gamestate Over The Internet Building massively multiplayer online games has a problem: the internet. Specifically, the internet connection close to the user, the “last mile”. These links have much lower bandwidth than...
MMORPGs PART 3: Parallel flocking behaviour in large-scale simulations In the first post in this series, we talked about using the octree data-structure to hierarchically divide space. Each cell in an octree represents a region of space containing state that the cell...
MMORPGs PART 2: Applying data-driven design to optimize computation In our previous post Hadean’s spatial demo outlined the overarching design goals of placing computation where it is needed and to avoid wasteful, expensive resources like compute. This is vital to...
MMORPGs PART 1: It’s time to rethink game architectures Large scale multiplayer games are outgrowing the wider gaming market (MMORPG 7.7%CAGR vs Gaming 6.2% CAGR) so it’s no wonder game studios and developers are racing to create next gen MMORPG’s....